From our sponsor: Meco is a distraction-free space for reading and discovering newsletters, separate from the inbox.
In this article we’re going to explore several techniques that can be used to create textured text or apply a background to text.
Please remember that some of the techniques covered in the article are experimental with very low browser support, and may not be the best technique to use when you’re building real projects that need wide browser support.
I’ve included a screenshot for each demo, the link to the demo in the end of each technique. You can also click the screenshot to see the respective demo.
Applying an Image Background to Text Using
-webkit-background-clip: text
We’re going to start with the CSS background-clip
property and use it to get the following result:
The CSS background-clip
property determines an element’s background painting area, which is the area within which the background is painted. By default, the background extends all the way to the border of an element with a default value of border-box
, and it can take other values like padding-box
and content-box
, which are self-explanatory.
Different effects, such as giving an element transparent borders, can be created using this property, and it is pretty well supported in all modern browsers.
The background-clip
property was extended in Webkit with a fourth value, text
, which causes the background image to clip to foreground text (including decorations and shadows). Then, by giving the text a transparent color using the Webkit-only property -webkit-text-fill-color
, the background image will show through the text, thus completing the clipping effect.
The text
value of the background-clip
property is, at the time of writing of this article, not part of any standard yet, so unfortunately it can only work in WebKit browsers, and a simple CSS fallback can be provided for other browsers, or a polyfill could be used to provide other fallbacks.
For now, we’ll create a text with a background using the -webkit-background-clip
property, and provide a CSS-only fallback which will show the image underneath the text for non-WebKit browsers.
For our demo (shown in the screenshot above), we have an element with a background and a headline inside it, and we want to clip its background to make it appear as if the background is only applied to the text inside it.
<div class="container"> <!-- the element whose background we're going to clip --> <div class="clipped"> <h1>CO<br/>OK</h1> </div> <!-- arbitrary content --> <p><span>The #1 cooking magazine in the world.</span> New healthy and delicious recipes every week. Subscribe to the weekly issue of COOK magazine and stay up-to-date on the latest kitchen trends and tips anc tricks from the world's #1 chefs. <br/> Download our app available for Android, iOS and Windows phones.</p> </div>
We’re going to use a “fat font”, so that the background is more visible through the text. The .clipped
element will get a background image, which we’ll clip to the text using the text
value of the background-clip property
. We’re going to set the text color to white, because non-WebKit browsers will display the text on top of the image and we need to pick a font color that would be readable on the background we chose. Then we’re going to set the text’s fill color to transparent, which will override the white text color in WebKit browsers so that the background image can show through.
.clipped { background: url(../img/kitchen.jpg) no-repeat center center; background-size: cover; color: #fff; text-align: center; padding: 2em; /* -webkit-background-clip clips the background of the element to the text */ -webkit-text-fill-color: transparent; /* overrides the white text color in webkit browsers */ -webkit-background-clip: text; }
Check out demo 1: Text with Background using background-clip:text
If you’re viewing the demo in a non-WebKit browser, you will see a white text on top of a background image.
Displaying the background image behind the opaque text in non-WebKit browsers is probably the best fallback for when the image plays an important role in conveying a visual message, but you can also fall back to regular text without the image in the background, if you want. Divya Manian has written an excellent article explaining how to achieve that regular text fallback, and Rachel Nabors has created a Sass mixin based on Divya’s code and has made it available on Codepen for you to use if you want, too.
Now, just like we applied an image background to our text, you could also apply a gradient background to it. Because gradients in CSS are images you can apply a gradient to the .clipped
element above, and the result will be a text with a gradient background. Riza Selçuk Saydam has created a very nice interactive step-by-step demo on Codepen which explains how a text gradient is made. You can check it out for a more visual explanation of this technique.
Applying Texture to Text Using mask-image: url();
The following CSS technique we’re going to go over is, at this time, also supported in WebKit browsers only (see support tables here) with the -webkit
prefix.
We’re going to use CSS masks to create a nice textured text effect. CSS Masking is a W3C working draft, and so hopefully it won’t be long before other browsers also start implementing it.
But for now, we’re going to create a demo that will currently work in WebKit browsers only, and we’ll provide a simple fallback for non-supporting browsers. We’ll be using CSS’s mask-image
property to apply a splatter effect to text to get the following result:
When we’re using CSS masks, we’re making the text take the shape of its mask image, instead of making the image take the shape of the text as with the background-clip
technique above.
The mask-image
property takes one of three values: an image with alpha opacity, where the transparent areas will be the areas where no content will show, a CSS gradient, or none
. For our demo, we’ll be using an image with alpha opacity, which looks like the following:
The image represents a bunch of paint splatters that we want to apply to the text to make it look like it’s got some watercolor paint on it. Non-supporting browsers will simply display the text without the splatter effect applied to it.
When you apply this mask to your text, or to any other content, the text will be visible where the black splatters are, and the parts where the mask image is transparent the text will not show. You can imagine your text (or content) as a layer and the mask as another layer, and then imagine placing the mask image on top of the text, and then get an eraser and start erasing all the parts of the text that are not covered by those black spots, then you’ll end up with the masked text as shown in the demo’s screenshot above.
To make the effect more realistic, I added a watercolor background to the element containing that text, which will show through the text where it has been “erased”, therefore nicely blending the text with its background. All of this, using CSS only. Pretty neat, right? Too bad browser support is still very low at the moment. But we’ll go over recreating this effect to work cross-browser in the next section.
Now, for our demo, we have a container wrapping two headings:
<div class="container> <h1>Art</h1> <h2>Digital Magazine</h2> </div>
We’ll be applying the splatter effect to the h1
element. Here’s the relevant CSS for our effect:
.container h1 { font: 35em/100% "Oswald", sans-serif; margin: 0 auto; padding: 0; text-align: center; color: #fff; /* the property that creates the splatter effect */ -webkit-mask-image: url(../img/splatter-mask_1.png); mask-image: url(../img/splatter-mask_1.png); }
And that’s all you need to achieve that effect. Now, of course you’ll want to add some extra styling like I did in the demo, depending on the overall effect you’re after, but that one line of CSS is what’s important when you use a mask to add texture to text.
One important thing to note here is that when this property is implemented in other browsers, a -webkit-
prefix may or may not be the only prefix you need. You need to add the -webkit-
prefix for this to work at the time of writing of this article, and if you do use this technique in a project, make sure to update your code whenever the spec or browser support changes.
Check out demo 2: Textured Text using mask-image.
The demo will fall back to a regular text over an image in non-supporting browsers.
You can read more about CSS Masking in the W3C spec, and check another example of subtle textured text in this post by Trent Walton.
Tiny break: 📬 Want to stay up to date with frontend and trends in web design? Subscribe and get our Collective newsletter twice a tweek.
Creating textured text with SVG
Both of the previous effects can be recreated using SVG, and the best thing about it is that the results obtained with SVG are cross-browser, so you can use the SVG method as a fallback for non-supporting browsers for the above CSS properties.
Clipping A Background to Text using An SVG <clippath>
First, we’re going to recreate the CSS background-clip: text
effect using SVG’s <clippath>
element.
A clipping path determines the shape or region where the background is going to be applied. The parts of the background that lie outside the defined shape will not be painted, and only those inside the given shape will be.
A clipping path can take several values, one of which is a <text>
element. When the clip path is set to a text element, the background will be clipped to the shape of the text used.
Once a clipping path is defined (we’ll get to the code in a minute), that path can be referenced using clip-path
, either as an attribute of the image that we want to clip, or as a CSS property of that image.
Let’s start by defining the clip path that we want to use to clip our image, which in our case will be just a single word that we want our background image to show through.
First we create an SVG
element which will contain all our SVG code. Then we’ll define our clip path and apply it to an image
element via the clip-path
attribute:
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="1200" height="400" viewBox="0 0 1200 400"> <!-- add title for accessibility --> <title>Adding Background to Text using SVG clipPath</title> <defs> <clippath id="my-path"> <text x="50" y="300" font-size="200" >WATERCOLOR</text> </clippath> </defs> <image xlink:href="img/watercolor_1.jpg" clip-path="url(#test)" width="100%" height="100%" preserveAspectRatio="none" /> </svg>
Because an SVG element is basically a graphic, make sure to include a title so that it’s accessible by screen readers.
In the code above, we’ve created a text
element, given it a font size, and defined the x and y coordinates which determine where the text will be drawn inside our SVG. Then, we’ve placed our text element inside a clippath
element, which we’ve given an ID so that we’d be able to reference it. Then, we placed the clippath
element inside a defs
element. The defs
element can be used to store content that will not be directly displayed. This stored hidden content can then be referenced and displayed by other SVG elements, which makes it ideal for things such as patterns that contain reusable graphics. And in our case, it’s perfect for defining our clip path that we want to reference in our image attribute.
Next, we added our image, gave it a width and a height, and set the preserveAspectRatio
to none
so that its aspect ratio does not get locked, because if it does, then the height and width won’t be applied to it if they don’t preserve its aspect ratio.
And last, we referenced the clipping path we defined by using the clip-path
attribute on the image. The clip-path
attribute takes the ID of the clippath
element as its value, and applies the clipping path to the image.
Check out demo 3: Text background using SVG <clippath>.
Instead of applying the clip path to the image by referencing it with the clip-path
attribute, you could also apply it via CSS like so:
image { clip-path: url(#my-path); }
This should work as expected in all modern browsers: Chrome, Safari, Opera, Firefox and IE9+. So, if you do want to use the CSS background-clip: text;
property you could, for example, check for browser support for background-clip: text
using Modernizr, and provide the SVG as a fallback for non-supporting browsers, and this is kind of what Tim Pietrusky’s polyfill does, but instead of using a background image and clipping it using clippath
, it uses an SVG pattern to fill the text with the background image that you would initially want to clip. In the next section, we’re going to go over filling a text with a pattern in SVG.
Applying a Background To Text By Filling It With An SVG <pattern>
So another way we could apply a background or pattern to text is by filling the text with a pattern, instead of using a background image and clipping it to the text. For this demo, we’re going to fill our text with a wooden pattern which I got from SubtlePatterns.
Using an image and clipping it to text could be a great choice for when you’re using decorative fonts like we did in our first demo, where we wanted a big portion of the image to show through the text, because the image plays a role in defining the character of our demo. But sometimes, all we want to do is just add a simple and subtle pattern to text to give it that extra nice touch which makes it less dull. In that case, using SVG, we can define a pattern just like we defined a clipping path in the previous section, and then we can use that pattern to fill the text with it.
Similar to the previous demo, we have an SVG element with a title added for accessibility, a text
element which we want to fill with the pattern, and a defs
element which we’re going to use to define our pattern. The pattern consists of an image
and has an ID that we’ll be using when we want to reference it and apply it to our text. We’re going to reference the pattern inside the text’s fill
attribute, or via the text’s CSS fill
property.
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="700" height="400" > <!-- add title for accessibility --> <title>Applying a patterned background to text in SVG</title> --> <!-- Source: http://lea.verou.me/2012/05/text-masking-the-standards-way/ --> <defs> <pattern id="filler" patternUnits="userSpaceOnUse" width="400" height="400" > <image xlink:href="img/purty_wood.png" width="1200" height="600" preserveAspectRatio="none" /> </pattern> </defs> <text x="100" y="70%" font-size="200" fill="url(#filler)">WOOD</text> </svg>
And similar to the previous demo, you could reference the pattern via CSS like so:
text { fill: url(#filler); }
See demo 4, which also works in all modern browsers, in action: Text background using SVG text fill with image.
At this point, it is worth noting that not only can you use an image as an SVG pattern, but because gradients are, as we mentioned before, also images, you can also create an SVG gradient and use that to fill the text, instead:
Creating and using a gradient in SVG is simple. A gradient is created as a radialGradient
or linearGradient
element, and is given an ID, and is then referenced in the fill
attribute or CSS property like we did with the <pattern>
above. Here’s a simple example where a gradient is used to fill the text.
Check out demo 5 that shows text being filled with a gradient.
And of course, a gradient can also be set as the container’s background image, and then we can clip the background using clippath
just like we did in the previous section.
Applying Texture to Text Using an SVG <mask>
Just like we can apply an image mask to an element using the CSS mask-image
property, we can also apply the same masking concepts and get the same effects using SVG masks.
An image with opaque and transparent areas would define where the element would be painted just like we saw in the previous section with the CSS mask-image
property. There is one important difference, though, between CSS image masks and SVG image masks: SVG masks, unlike CSS masks, use the luminance values in a mask to determine what gets masked, not the alpha values. So an image that would be composed of black and transparent areas, for example, like the splatter mask we used above, would have to be replaced with an image composed of white and transparent areas. So, if we were to recreate the same splatter text effect that we created above, we would have to use a mask image that looks like the following:
>
An alpha channel image mask can be easily converted to a luminance image mask in Photoshop by applying a white color overlay which turns the black areas into white, and that is what I have done to replace the CSS image mask with this one suitable for SVG masks. The light gray areas visible in the above image are actually transparent, I just gave the image this background so you can see the white splatters which otherwise wouldn’t be visible on the white background of this post.
Now, just like we defined our SVG clipping path and pattern, we can define our mask in a similar way and apply it to our text.
We will create an image
, wrapped inside an SVG mask
element, which will get an ID so that it can be referenced, and the mask
will be wrapped inside the defs
element, which is used to define our mask without directly rendering it.
So it’s like saying: we’re defining (defs
) an SVG mask (mask
) which is an image (image
) with the following URL (URL to the luminance mask above), and then we’ll apply this mask to our text using the mask
attribute on the text
element, or, of course, via CSS using the mask
property.
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="1000" height="380" > <!-- add title for accessibility --> <title>Adding Texture to Text using SVG Masks</title> <defs> <mask id="mask"> <image width="1200px" height="1200px" xlink:href="img/splatter-mask_luminance.png" preserveAspectRatio="none"/> </mask> </defs> <text x="50" y="70%" font-size="168" fill="white" mask="url(#mask)">WATERCOLOR</text> </svg>
And to complete the effect, I added the watercolor background to the main svg
element to make it look like the text is blended into that background.
Check out the cross-browser result in demo 6.
If you want you can read more about combining CSS and SVG masks in this excellent article by Christian Schaefer on The Nitty Gritty blog. There’s a lot more potential to SVG masking than this, as things can get quite interesting when you use animated Canvas-driven backgrounds, for example, as masks.
Creating textured text with HTML5 <canvas>
The last technique we’re going to go over uses the HTML5 <canvas>
element to create the above effects. With <canvas>
, you can also “clip” an element to the shape of another, “fill” text with texture, and apply a mask-like effect to text, by changing the value of the globalCompositeOperation
property of the canvas context.
Before we get into the how of it, let’s define our markup, because it’s the same markup for the 3 techniques we’re going to cover.
We have a canvas element for which we specify a height and a width, and before the closing tag, we’re going to add a text content which will be available for screen readers to read, and for browsers that have JavaScript disabled to fall back to. One note here, though, is that Firefox does not display the text as a fallback for the canvas when JavaScript is disabled, which may be a bug.
<canvas id="canvas" width=1000 height=600 > WATER </canvas>
Now that we have our markup ready, let’s start drawing some textured text!
For our first demo, we’re going to create a text on our canvas, and fill it with a pattern of our choice to get the following result:
We’re going to get our canvas element and its drawing context, and then we’re going to create an image, and use that image as the fill style for our text.
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); //create image we're going to use as a fill pattern var img = document.createElement("img"); img.src="img/water.jpg"; //draw the text img.onload= function(){ drawText(); } //function that draws the text and fills it with the texture from the img function drawText() { ctx.font = "bold 200pt Oswald"; ctx.fillStyle = ctx.createPattern(img, 'repeat'); ctx.textAlign = 'center'; var x = canvas.width / 2; ctx.fillText("WATER", x, 400); ctx.fill(); }
So, let’s go over the above code. All the drawing happens inside a function drawText
. We’re going to define the font style in the context’s font
property, and then using the context’s createPattern
method, we’re going to create a pattern out of the image we created before, and we’re going to set that pattern as the value for the fillStyle
property, which determines, of course, the fill style for the font. And last but not least, we’re going to actually draw the text on the canvas using the fillText
method, which takes a string which is the content of the text we want to draw, and a couple of x and y coordinates, which, as you may have guessed, determine where on the canvas the text will be painted.
Check out demo 7 in action.
There’s one thing to note here: when you’re using a custom font inside your canvas, you may not be able to see that custom font rendered, because the canvas drawing may happen before the font has been loaded. To work around this, you could, for example, use a font loader like the Web Font Loader developed by the Typekit and Google developers, and draw on the canvas after the font has been loaded:
WebFontConfig = { google: { families: [ 'Oswald' ] }, fontactive: function() { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var img = document.createElement("img"); img.src="img/water.jpg"; img.onload= function(){ drawText(); } function drawText() { ctx.font = "bold 200pt Oswald"; ctx.fillStyle = ctx.createPattern(img, 'repeat'); ctx.textAlign = 'center'; var x = canvas.width / 2; ctx.fillText("WATER", x, 400); } } }; (function() { var wf = document.createElement('script'); wf.src = ('https:' == document.location.protocol ? 'https' : 'http') + '://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js'; wf.type = 'text/javascript'; wf.async = 'true'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(wf, s); })();
The demo files will all use this technique but I’ll keep it simple here and only show you relevant function for the technique in the following examples.
Now, moving to the next technique, we’re going to create a clipping-like effect on our canvas by changing the value of the globalcompositeOperation
property of our context. The final result will look like the following:
The canvas context comes with the property globalcompositeOperation
which defines the composite operations between what is known as the “source” and the “destination”. That is, it defines how what you want to draw will be blended with what is already drawn on the canvas. The source is what you want to draw, and the destination is what is already drawn before you set the globalCompositeOperation
property. We can draw new elements or shapes behind existing shapes and mask off certain areas and even clear sections from the canvas using this property.
The globalCompositeOperation
can take one of 16 values, each of these values is demonstrated clearly in a visual example on MDN, so check that out if you’re not familiar with this property yet, as those examples will help you understand the values we’re going to set next a lot better. Here’s a screenshot of the results of each of those values. In the demo’s source code, the destination is the blue rectangle which is drawn on the canvas first, and the source is the red circle which is drawn after the globalCompositeOperation
value is set.
The source-in
value of this property could be translated in plain English to “draw only the parts/areas of the source and destination where they intersect”. So, if you have two elements, one drawn and another one that you want to draw, the result will be that only the areas where these two elements intersect will be painted.
To help understand this better, let’s get into the code right away.
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var img = document.createElement("img"); img.onload = function () { drawText(); } img.src="img/fire.jpg"; function drawText() { // put text on canvas ctx.font = "bold 180pt IM Fell Great Primer SC"; ctx.fillStyle = 'white'; ctx.textAlign = 'center'; var x = canvas.width / 2; ctx.fillText("FIRE", x, 325); // use compositing to draw the background image only where the text has been drawn ctx.globalCompositeOperation = "source-in"; ctx.drawImage(img, 0, 0, img.width, img.height, 0, 0, canvas.width, canvas.height); }
In the above code, inside the drawText
function, we have 3 “sections” that define the result of what will be drawn on the canvas. The first section is where we define the text, including all its styles, and then we go ahead and draw it using the fillText
method. Next, we set the globalCompositeOperation
of our context to source-in
. Then, we draw the image on the canvas.
So you see, the “source” in this case is the element that we want to draw after the globalCompositeOperation
has been set (the image), and the “destination” is the text that we drew before we set it. And by setting the value to source-in
, we’re telling the browser to draw the image only in the areas where this image intersects with the text, and that’s exactly how we get that clipping effect that we’re after.
Once you wrap your head around each of the values of the globalCompositeOperation
, you can start using them quickly and with ease, and, again, do make sure you check the visual examples on MDN, because they help a lot.
When you do check them out, you’ll notice that if we set the value to source-atop
, the result will be also the same for our demo. source-atop
tells the browser to draw the parts/areas of the source (image) where it intersects with the destination (text), and also draw the remaining areas of the destination even those that do not intersect with the source, and in our case, that would also result in the same effect that we want.
View the live demo (demo 8) for this technique.
Note: at the time of writing of this article, not all values of the global composite operation property are supported across browsers. There are six modes that work across browsers (in Chrome, Safari, Firefox, and Opera): source-over, source-atop, destination-over, destination-out, lighter, and xor. You can read more about this here. And for more advanced examples of using the global composite operation property, check out this post on HTML5Rocks to learn more about creating some really cool typographic effects with canvas
.
And last but not least, we’re going to create one more effect using canvas
, but this time we’ll be adding some texture to the text to blend it into the background like we did in the previous techniques with SVG and CSS. The demo will look like the following:
We’re going to be using an image with alpha channels as our “mask”, and we want the text to be drawn only where it intersects with the black areas of the image, and to be “erased” where the image is transparent, right? So we want our source and destination to only be painted where they intersect with each other. According to this logic, and to the above screenshot of the globalCompositeOperation
values, we’ll want to use the source-in
value to get the result we’re after.
Below is the image that we’re using as a “mask”. The black areas are where the image is going to intersect with the text. Just like we did in the CSS masking section, you can imagine one layer for the text and another for this image, put them on top of each other, and then erase any part of the image or text where the two don’t intersect with each other, and you get the final effect resulting from the source-in
global composite operation.
The Javascript code is the same as the one above, only the value of the globalCompositeOperation
is different, so we’ll jump right to the live demo, where you can check out the source code and play with it.
See the demo (demo 9) in action.
And here again we added a background to our canvas to make the blending effect a little more realistic. We have a “scratched” background with scratched text that blend with each other nicely.
Animating Text Backgrounds
Not only can text have a background, but you can actually animate this background and create some neat interactive effects with it. Because this article is focused on techniques for adding background/texture to text, we won’t be going over how to animate these backgrounds, because that could be a whole article on its own.
Mary Lou has written an article where she experimented with the CSS background-clip: text
property, and created some neat text background effects, so make sure to check them out!
Trent Walton has also written an article where he goes over creating a text with a gradient background and animates that background resulting in a really nice and subtle effect.
And as always, Codepen includes some creative experiments using the CSS background-clip
property with CSS animations, and among those I chose this really cool experiment by Lucas Bebber, in which he creates a nice effect of a text being filled with water, and provides a fallback for browsers that don’t support background-clip: text
, so check that out as well and fiddle with the code, for there are some really cool techniques used to create the filling water effect.
Image Replacements
Because of the lack of browser support for a lot of the techniques used to create textured text effects, a lot of developers have been resorting to image replacement techniques to display graphical text.
There have been a lot of techniques available throughout the years, and Chris Coyier has done a great job collecting all of these techniques with their pros and cons in what he called the CSS Image Replacement Museum.
If you do not want to use any of the above techniques to create “graphical” text effects, and want to use one of the image replacement techniques available, you should also have a look at the newest of all techniques, a great technique by Scott Kellum, the one he called “The New Kellum Method”, in which he suggests using sort of an “empty” font, so to speak, which is a font which can be defined with the @font-face
rule, and whose characters have no width and no marks, making the text invisible, and therefore allows you to avoid all the other techniques where you would need to hide the original text to make only the text’s background show.
There are a lot of articles out there that elaborate on these image replacement techniques, and because these techniques are outside the scope of this tutorial which is aimed at showing techniques to create graphical text without having to replace it with an image, I’m only going to list a few resources that I recommend reading if you want to know more about (or use) an image replacement:
- The CSS Image Replacement Museum on CSS-Tricks
- Replacing The -9999px Hack (The Kellum Method) by Jeffrey Zeldman
- Another CSS image replacement technique by Nicolas Gallagher
- The New Kellum Method by Scott Kellum
Final Words
I hope you learned a new technique or two from this article. I think we covered most of the possible ways to to create textured text with CSS and HTML. My favorite technique has to be the SVG one, simply because of its wider browser support. And when the day comes that all browsers support CSS masks and the background-clip
‘s text
value, we can start using them without having to worry too much about providing fallbacks anymore, and then CSS would definitely be the best choice for us.
I hope you found this article useful. Thank you for reading! =)
Do you know other techniques for adding textures to text? If you do, make sure you share them in the comments below!
Having problem trying to choose the different demo versions because it is covering them up…
Hi James, we’ve edited the demos, could you please check if you still see the demo links covered up? Which OS and browser are you using? Thanks!
Wow. I’ve never seen so cool text, made by browser.
Superb.. I liked the “APPLYING TEXTURE TO TEXT USING MASK-IMAGE: URL();”.
Thanks for sharing.
Thanks & Regards
Nair
Love your work as usual Sara and the Codrops team.
Nice!
Muy bueno saludos desde ARgentina!
On firefox work only the svg effect the other are not working…
Hi!
The first two techniques are webkit-only at this time, but the SVG and Canvas demos should all be working on Firefox. I just checked again and they are working. Which version of Firefox are you using?
Cheers!
This is so beautiful,, thanks so much for sharing so wonderful knowledge,, I m using the latest version from Opera Web Browser and all techniques working so cool and awasome..
thanks and regard..
Fitriani
Yes its works fine now see all demos, using XP and IE8.
Thanks
thanks.. this is such a wonderful script.. i tried it not able to get the best results as your’s but slightly good results i got..
thanks for this post please write more tutorials…
very good
Nice information regarding to create textured text, i really searching this information and my search ends here, don’t know how much time you take to prepared this article, but this is really precious information for me, i like your website information, nice work:)
Thank you Saurabh, it’s great to know that you find it useful. 🙂
A lot of impossibilities made possible here! Thank you Sara because I would,’t have imagined learning this here. The finishing is so cool.
Thank you very much.
Awesome
Hey Sara,
Are we able to apply a clip / mask to any html element, and can we use custom svgs for this? Would we be able to apply a clipping path to say a tag?
Love your articles, thanks.
Oli
Hey,
Very nice and helpful article!
I think in the code snipped for the SVG there is a little misktake: clip-path=”url(#test)” -> shouldn’t it be: clip-path: url(#my-path);?
Thanks for your good articles, I always like reading them!
Best lisa
hi
nice tutorial. this code is not working in firefox. but it is working in opera.
Great but does not works with font-awesome… font dissapares…
I have read a few of the articles on your website now, and I really like your style of blogging. I added it to my favorite’s web page list and will be checking back soon. Please check out my site as well and let me know what you think. Thanks.
Example 7 – Canvas#1 does not work in SAFARI 9.x
http://tympanus.net/Tutorials/TexturedText/index7.html
Just wanted to let you know… I am seeing a plain white canvas.
Amazing! Thank you so much.
I’m trying to figure out how to draw multiple texts with different textures and that could overlap each others.
Do you know if that’s possible ?