Building a Physics-Based Character Controller with the Help of AI
In Tutorials, by Ian Curtis
A behind-the-scenes look at building a physics-based character controller using AI, React Three Fiber, Three.js, and Rapier.
In Tutorials, by Ian Curtis
A behind-the-scenes look at building a physics-based character controller using AI, React Three Fiber, Three.js, and Rapier.
In Articles, by Axel Croizé
An inside look at the creative process, challenges, and tools behind building a 3D game prototype from scratch.
In Tutorials, by Michel Helms
A tutorial that explores some hands-on changes of “The Aviator” game to make it more fun and engaging.
In Tutorials, by Karim Maaloul
A tutorial that explores the basics of creating animated 3D scenes using Three.js.