Rendering a Procedural Vortex Inside a Glass Sphere with Three.js and TSL
In Tutorials, by MisterPrada
A step-by-step guide to creating a procedural vortex inside a glass sphere using Three.js Shader Language (TSL).
In Tutorials, by MisterPrada
A step-by-step guide to creating a procedural vortex inside a glass sphere using Three.js Shader Language (TSL).
In Playground, by Christophe Choffel
A breakdown of a Three.js demo using BatchedMesh for efficient mesh rendering and exploring the new post-processing pipeline with TSL.
In Tutorials, by Ben McCormick
An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.