Volumetric Light Rays with Three.js

A coding session where you’ll learn how to create volumetric light rays with fragment shaders in Three.js.

In this new ALL YOUR HTML coding session we’ll be decompiling volumetric light rays and recreating them with fragment shaders and Three.js.

Original website: https://moonfall.oblio.io/desktop/

Agency: https://oblio.io/

This coding session was streamed live on June 19, 2022.

Check out the live demo.

Support: https://www.patreon.com/allyourhtml

Setup: https://gist.github.com/akella/a19954…

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Yuri Artiukh

Yuriy is a developer from Kyiv, Ukraine. Leading a small frontend agency riverco.de, also speaking at conferences, and open for freelance projects. Curious about CSS and shaders. Loves to learn every day.

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