Coding a Simple Raymarching Scene with Three.js

A coding session where you’ll learn how to set up a simple Raymarching scene with Three.js.

Editor’s note: We want to share more of the web dev and design community directly here on Codrops, so we’re very happy to start featuring Yuriy’s newest live coding sessions!

In this live stream of ALL YOUR HTML, we will be coding a Raymarching demo in Three.js from scratch. We’ll be using some cool Matcap textures, and add a wobbly animation to the scene, and all will be done as math functions. The scene is inspired by this demo made by Luigi De Rosa.

This coding session was streamed live on December 6, 2020.

Check out the live demo.

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Yuri Artiukh

Yuriy is a developer from Kyiv, Ukraine. Leading a small frontend agency, also speaking at conferences, and open for freelance projects. Curious about CSS and shaders. Loves to learn every day.

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