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Hi guys! In today’s tutorial we will make a simple real-time application that will determine and show the locations of currently connected users directly on a map. For this purpose we will use Node.js and the HTML5 Geolocation API. As you may know node.js is an asynchronous web server which is built on the Google V8 JavaScript engine and is a perfect solution as a back-end for real-time apps. Our app will let users see each other on the map with the help of the socket.io library that uses Web Sockets (and its alternatives like AJAX long polling for older browsers – more) for a real-time data channel. Our example will work in all modern browsers that support the HTML5 Geolocation API.
Installing node
First, you’ll need to install node.js. You can get pre-compiled Node.js binaries for several platforms from the download section of the official website: http://nodejs.org/download.
After the installation is complete you will get access to the node package manager (npm), with the help of which we will install all needed modules for this tutorial. We will use socket.io and node-static, which will serve all the client side files with ease. Go to the directory of your app and run this command in your terminal or command line:
npm install socket.io node-static
Tip: I advice you to install a utility like nodemon that will keep an eye on your files and you won’t need to restart your server after every change:
npm install nodemon -g
“-g” means that it will be installed globally and accessible from every node repo.
The HTML
Let’s first create an “index.html” in our public directory.
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="author" content="Dmitri Voronianski"> <title>Real-Time Geolocation with Web Sockets</title> <link href='http://fonts.googleapis.com/css?family=Lato:300,400' rel='stylesheet' type='text/css'> <link rel="stylesheet" href="./css/styles.css"> <link rel="stylesheet" href="http://cdn.leafletjs.com/leaflet-0.4/leaflet.css" /> <!--[if lt IE 9]> <script src="//html5shim.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> </head> <body> <div class="wrapper"> <header> <h1>Real-Time Geolocation Service with Node.js</h1> <div class="description">Using HTML5 Geolocation API and Web Sockets to show connected locations.</div> </header> <div class="app"> <div class="loading"></div> <div id="infobox" class="infobox"></div> <div id="map">To get this app to work you need to share your geolocation.</div> </div> </div> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script> <script src="./js/lib/leaflet.js"></script> <script src="/socket.io/socket.io.js?x32096"></script> <script src="./js/application.js"></script> </body> </html>
As you can see it’s pretty simple. For rendering our map on the page we will use an incredible open-source JavaScript library for interactive maps – Leaflet.js. It’s free and highly customizable. The API documentation is available on the website. Our styles.css file is inside the “./public/css/” folder. It will include some simple styles for the app. The leaflet.css in the same folder contains the styles for the map.
Server side
Now we are ready to start with the back-end of our app. Let’s take a look at “server.js”:
// including libraries var http = require('http'); var static = require('node-static'); var app = http.createServer(handler); var io = require('socket.io').listen(app); // define port var port = 8080; // make html, js & css files accessible var files = new static.Server('./public'); // serve files on request function handler(request, response) { request.addListener('end', function() { files.serve(request, response); }); } // listen for incoming connections from client io.sockets.on('connection', function (socket) { // start listening for coords socket.on('send:coords', function (data) { // broadcast your coordinates to everyone except you socket.broadcast.emit('load:coords', data); }); }); // starts app on specified port app.listen(port); console.log('Your server goes on localhost:' + port);
The code is not complicated at all; everything that it does is serving files and listening to the data from the client. Now we can start our app from the terminal or command line and take a look:
node server.js
Or, if you have followed my advice and used nodemon, write this:
nodemon server.js
Now go to localhost:8080 in your browser (you can change the port to whatever you like). Everything will be static because our main JavaScript function is not ready, yet.
The Client Side
It’s time to open the “./public/js/application.js” file and to write a couple of functions (we’ll be using jQuery):
$(function() { // generate unique user id var userId = Math.random().toString(16).substring(2,15); var socket = io.connect("/"); var map; var info = $("#infobox"); var doc = $(document); // custom marker's icon styles var tinyIcon = L.Icon.extend({ options: { shadowUrl: "../assets/marker-shadow.png", iconSize: [25, 39], iconAnchor: [12, 36], shadowSize: [41, 41], shadowAnchor: [12, 38], popupAnchor: [0, -30] } }); var redIcon = new tinyIcon({ iconUrl: "../assets/marker-red.png" }); var yellowIcon = new tinyIcon({ iconUrl: "../assets/marker-yellow.png" }); var sentData = {} var connects = {}; var markers = {}; var active = false; socket.on("load:coords", function(data) { // remember users id to show marker only once if (!(data.id in connects)) { setMarker(data); } connects[data.id] = data; connects[data.id].updated = $.now(); // shorthand for (new Date).getTime() }); // check whether browser supports geolocation api if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(positionSuccess, positionError, { enableHighAccuracy: true }); } else { $(".map").text("Your browser is out of fashion, there's no geolocation!"); } function positionSuccess(position) { var lat = position.coords.latitude; var lng = position.coords.longitude; var acr = position.coords.accuracy; // mark user's position var userMarker = L.marker([lat, lng], { icon: redIcon }); // load leaflet map map = L.map("map"); // leaflet API key tiler L.tileLayer("http://{s}.tile.cloudmade.com/BC9A493B41014CAABB98F0471D759707/997/256/{z}/{x}/{y}.png", { maxZoom: 18, detectRetina: true }).addTo(map); // set map bounds map.fitWorld(); userMarker.addTo(map); userMarker.bindPopup("You are there! Your ID is " + userId + "
").openPopup(); // send coords on when user is active doc.on("mousemove", function() { active = true; sentData = { id: userId, active: active, coords: [{ lat: lat, lng: lng, acr: acr }] } socket.emit("send:coords", sentData); }); } doc.bind("mouseup mouseleave", function() { active = false; }); // showing markers for connections function setMarker(data) { for (i = 0; i < data.coords.length; i++) { var marker = L.marker([data.coords[i].lat, data.coords[i].lng], { icon: yellowIcon }).addTo(map); marker.bindPopup("One more external user is here!
"); markers[data.id] = marker; } } // handle geolocation api errors function positionError(error) { var errors = { 1: "Authorization fails", // permission denied 2: "Can't detect your location", //position unavailable 3: "Connection timeout" // timeout }; showError("Error:" + errors[error.code]); } function showError(msg) { info.addClass("error").text(msg); } // delete inactive users every 15 sec setInterval(function() { for (ident in connects){ if ($.now() - connects[ident].updated > 15000) { delete connects[ident]; map.removeLayer(markers[ident]); } } }, 15000); });
Magic happens when we use socket.emit to send a message to our node web server on every mouse move. It means that our user is active on the page. We also receive the data from the server with socket.on and after getting initialize markers on the map. The main things that we need for the markers are the latitude and longitude which we receive from the browser. If the user is inactive for more then 15 seconds we remove their marker from our map. If the user’s browser doesn’t support the Geolocation API we’ll show a message that the browser is out-of-date. You can read more about the HTML5 Geolocation API here: Geolocation – Dive Into HTML5.
Demo Repository
You can take a look at the whole app in my github repo, clone it and experiment with it locally. If you have questions feel free to ask in the comments or you can also e-mail me. Thanks!
Please note that the demo might not load properly sometimes due to server overload.